SBM ITB, through the Laboratory of Education Games (LEG), created board games that made learning business and management more fun. This innovation was launched in the ITB Leadership Meeting/Rapat Pimpinan (Rapim) held by SBM-ITB, Tuesday (26/10/2021). The meeting was attended by the ITB Rector, Prof. Reini Wirahadikusumah, Vice-Chancellors, and Deans from Faculties or Schools at ITB.

Yuanita explained this game could also be used in various circles, such as students, corporates, communities, and students.

Meanwhile, Utomo Sarjono Putro, Dean of SBM ITB, added that SBM ITB has several laboratories to support technology-based learning systems and provide solutions, one of which is LEG.
“The Laboratory of Education Games (LEG) seeks to infuse business and management knowledge with cutting-edge technology in the form of games used for business education and business process engineering,” he said.

Currently, LEG has several programs, including the development of digital educational boards, cards, and games, integration of business and management training with educational games, gamification of business processes, joint research and publications in the field of gamification, and contributing to the development of the creative economy through community service.
Lastly, Yuanita said that, to date, LEG SBM-ITB has made more than ten offline and online board games for learning. The board games from LEG have also been used in various community services, both in formal education and in companies, such as SDN Gagas Ceria, SDN Lengkong, PT Telkom, Blue Bird group, and Kalla Group.
